For example, electrical flow and magnetism are described in textbooks assuming the user will work with the right hand rule. They follow centuries of mathematics tradition that came from observing the natural world.
You can't fix this distinction with a simple 'rotate ninety degrees' because no combination of rotations will align the two systems.īlender and OpenGL use a 'right handed' coordinate system. There is a fundamental difference between Blender and Unity's coordinate system, which incidentally is the same fundamental difference between Microsoft DirectX and OpenGL.